Impressions from Episode 6 – So Far They Have Done Vehicles RightĪfter stick close to home for most of the game, I really appreciate what the tractor has done to the game. It allowed me to break free of from my gassy prison, and explore new sections of the map with ease. On top of being able to blockade run, the utility the tractor brings really fits the themes of the game. It really is your mobile workstation, and it is convenient to the point that I am actually using it around the base as well as opposed to running back and forward from the hub. I am also pleased by how the combat is evolving. Some of the monsters I am running into outside of the standard Fluffy Tailed Hog are proving to be quite dangerous! The fire spitting monsters in particular have been a real problem for me since I prefer to engage in melee range. I also appreciate that the ranged weapons aren’t clearly overpowered yet. The slow rate of fire and relatively low damage of the rebar gun means melee combat is still an attractive option in a lot of situations. While lore wise it doesn’t make sense that you can insta-build factories but have to use the equivalent of a revolutionary war musket in combat, from a game-play perspective I think it was a great design choice. The current Update 7 is now live.Obviously later on we’ll see if there are bigger and badder weapons, but for now the balance is on point. The Satisfactory Academic Progress (SAP) may be amended whenever federal and state laws and regulations are changed. The upcoming Update 8 has no release window yet. 1 Motor vehicles 1.1 Fuel consumption 1.2 Piloting 1.3 Drifting 1.4 Creature interactions 1.5 Fall Damage 1.6 Fire Damage 1.7 Poison damage 1.8 Radiation damage 1.9 Water 1.10 Out-of-bounds damage 1.11 Automated vehicle paths 2 Railed vehicles 2.1 Automation 2. Satisfactory is out now in Early Access for PC (Steam, Epic Games Store). The full video, with a perfectly cursed thumbnail of an engine block with the head of Epic Games head Tim Sweeny mounted to the front going super saiyan, is worth a watch for those looking for more details on why Satisfactory is making the engine change. Likely once Update 8 is revealed in full we’ll see how much the minimum specs have been bumped. An SSD may be required due to UE5 Nanite relies on fast writing speeds, but these are not set in stone just yet. The minimum GPU, previously an Nvidia GeForce GTX 770 (which now has no driver support) will be bumped to the GeForce GTX 1650. The update won’t necessarily provide better performance per se, but the features included with the UE5 upgrade will have some benefits to the player, and many more for the developers still working on this Early Access game, launched first in 2019.Īs a result, the minimum system requirements will be raised for Satisfactory. Players should back up their save files in case of the experimental build isn’t working and revert back to the main Early Access branch. The engine change will first roll out to the Experimental path, and this will be proper experimental. Won’t affect most automated self-driving routes.Janky bumping/bouncing while driving over flat foundations should be gone.Factory carts are less prone to flipping over.Explorers are zippier, easy to oversteer.Vehicle physics changed to Chaos physics system- expected improved vehicle controls.TSR (temporal super resolution) anti-aliasing – similar to Nvidia DLSS/ AMD FSR.Reduced stutters thanks to utilising World Partition System instead of the current tile/chunk loading.Nanite utilisation for rocks and cliffs.Game won’t be designed to fully be lit with global illumination, but it will be available as an option.Optional global illumination (utilising Lumen).Satisfactory will be upgrading to Unreal Engine 5.1.1 (the 5.2 version, which was recently announced, isn’t live just yet) and the devs have outlined some of the new features to expect with this, which includes the following: Translations in context of satisfactory road map in English-Russian from Reverso Context: The results-based management framework, within which the.
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